RTS

Real-Time Strategy or RTS games are real-time equivalent of military strategy board games.

Global

  • A.I.
    • Unit A.I.
      • Pathfinding
      • Attack Decision
      • Follow Decision
      • Formation Movement
  • Battlefield Area
    • Fog of War
    • Map
      • Starting Location of Players
      • Resources
  • GUI
    • HUD
      • Selected Unit Details
      • Resource Levels
      • Minimap
    • Point and Click Interface
      • Click and Drag Unit Selection

Faction Level

  • Factions
    • Buildings
      • Central Base
    • Technology
      • Research
  • Units
    • Turrets
  • Weapons ( fired from central base )
    • Narrow strike
    • Wide strike

Game Objects

  • RTS Game Object
    • Movement and Position
      • Position
        • x position
        • y position
      • Movement
        • Speed
          • horizontal speed
          • vertical speed
        • Movement State Flags
          • flying flag ( is it a flying unit or not )
          • air flag ( is it in the air or on the ground )
    • Attack / Defense
      • Defense
        • defense value ( armor )
        • defense fix cost
      • Attack
        • attack value (damage)
        • attack rate
      • Damage Capacity
        • Health Bar Above Unit
    • Vision Distance

Categories

See Also

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