Primitives
Primitive Shape Guide
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Primitive Shapes in Game Programming
Primitives are simple, basic shapes that can be drawn to the game screen dynamically. Primitives are mostly used for interface elements such as HUD backgrounds or in example game programming source code where an image or sprite is not expected to be available.
Types / Kinds of Primitives
There are several kinds of primitive shapes.
- Circle
- Dot
- Ellipse
- Line
- Rectangle (Box)
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