Loopin
The loopin (abbrev. lpn) is the time it takes your game code to run through one game loop. The actual time this takes can be varied or fixed, however in both cases, for code that is dependent on loopins the time frame is always exactly one loopin. For example, let's say a game object moves 1 pixel per loopin (1 ppl). In four loopins (4 lpn), it will have moved 4 pixels.
| This article is a stub. You can help improve Game Design Novice by expanding it. |
page_revision: 1, last_edited: 1204083580|%e %b %Y, %H:%M %Z (%O ago)