Green Elf Adventure Design Document

Introduction

In One Sentence

A green elf boy saves the world from an evil sorcerer.

Abstract

Green Elf Adventure is a clone of The Legend of Zelda.

Target Audience

Who is your key-demographic. People tend to ignore this section for smaller hobby games, but knowing your audience will help guide the design in the right direction.

Platform

Hobbyists most often make games for the Windows platform.

Unique Selling Points

This section lists the reason people will play your game. You should have at a minimum 3, preferably 5. There must be some reason people will play your game over the competition.

Game Mechanics

A game design document without a description of the core mechanics of the game is worth little. This is where you describe how actually to play the game, and what makes it fun and challenging.

Controls

How do you play the game.

Scoring

If any kind of reward system is in the game, describe it here.

Win and Loose Conditions

How do you win, how do you loose the game.

Level Design

In this section of the game design document describe each level of the game. How to complete it, sketches, etc.

Story

The game story. This can be very long or very short depending on the game. If there is a background story, make sure to add a section on that as well.

Characters

Description and sketches of the characters. Any background story on the character as well should be written here.

Visual Style

Description of the visual style. This section of the game design document is very important when the director is not the visual designer. Even when the same person, this section will be a great inspiration and motivator for the rest of the team, as well as help pitch the idea to any stakeholders.

The section should include visual references as well as concept art of locations, sketches etc.

Game screens

Sketches of all game screens.

Assets

A prioritized bulleted list of all graphical assets needed.

Audio Style

The game design document also needs to describe the musical style of the game. This is usually the director who has a "vision" which the audio designer will try to realize.

Narrative and Dialog

Assets

A prioritized bulleted list of all sound and music assets needed.

Related Pages

Categories: Action Adventure Games : Game Design Documents
page_revision: 2, last_edited: 1246249852|%e %b %Y, %H:%M %Z (%O ago)