Graphics is a sub-category of game programming that deals with anything visual. Anything drawn or displayed on the game screen falls under the graphics category.
Drawing Frames
In most game programming languages, each frame is drawn by first drawing the game screen, drawing a frame to a buffer, and then displaying the buffer to the player by drawing the buffer to the game screen.
Sprites
Sprites are commonly used to represent game objects in 2D games.
Color
Colors are usually defined by numbers, such as hexadecimal numbers, as they are in HTML.
Shapes / Primitives
Primitives are basic shapes that are dynamically drawn. PlayBasic can to draw and handle vector shapes, which can be used to create old school vector arcade games.
Text
Text can be drawn dynamically.
Particle Systems
A particle system is a set of particles handled together to create graphical effects.
Related Pages
Links
- Graphics at the Basic4GL Wiki
- Graphics at the Brutus2D Wiki
- Graphics at the FreeBASIC Wiki
- Graphics at the PlayBasic Wiki
- Graphics at the Game Maker Wiki
| Categories: Computer Science : Game Programming : Graphics |