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Re: Hello
mr glassesmr glasses 1258740269|%e %b %Y, %H:%M %Z|agohover
in discussion The Community / Say Hello » Hello

So, banana theamed? ;-) There are plenty of bizarre things to choose from. I guess the trick is figuring out which one to choose.. I'd recommend that you get a out a peice of blank (or lined) paper and star writing down any idea that poppes into your head. Than weed through that list and figure out which ones you like best

I hope this helps!

Re: Hello by mr glassesmr glasses, 1258740269|%e %b %Y, %H:%M %Z|agohover
Re: Hello
ErazikErazik 1258619332|%e %b %Y, %H:%M %Z|agohover
in discussion The Community / Say Hello » Hello

Thanks for the info and the welcome, nice to know people actually give a rat's on this forum.

No special plans at the moment, a platformer just sounds like a good place to start. My main theory at the moment is that people seem less critical of a concept when its a high fantasy sort of scenario. Noone questions why a banana with a samurai sword can jump 10 ft but when a plumber does it all of a sudden people start to wonder.

I guess something bizarre that gives me alot of artistic licence is the aim, whilst still keeping it basic. Will post when I've had time to come up with something, would be interested to see what the veterans think.

Re: Hello by ErazikErazik, 1258619332|%e %b %Y, %H:%M %Z|agohover

If they don't, I might be able to fry some in a skillet and serve them on a ceramic plate.

Re: 2 n00bs wanting to create zombie game!!! by mr glassesmr glasses, 1258600976|%e %b %Y, %H:%M %Z|agohover

Excellent, i want to make a zombie game too :) Do you have any graphics?

Anyways, do you have any programming experience?

Re: 2 n00bs wanting to create zombie game!!! by u9u9, 1258585259|%e %b %Y, %H:%M %Z|agohover

2 n00bs wanting to create 2d zombie game with doughnuts. were in highschool and super strange.
we want the game to just be like a mario type game just that mario is killing zombies with a gun and shovel
help pleez

2 n00bs wanting to create zombie game!!! by that1zombiethat1zombie, 1258582011|%e %b %Y, %H:%M %Z|agohover
Re: N00b
mr glassesmr glasses 1258578815|%e %b %Y, %H:%M %Z|agohover
in discussion The Community / Have Your Question Answered » N00b

This should help you get started. http://gamedesign.wikicomplete.info/getting-started-in-game-design

Re: N00b by mr glassesmr glasses, 1258578815|%e %b %Y, %H:%M %Z|agohover
N00b
dread n00bdread n00b 1258533537|%e %b %Y, %H:%M %Z|agohover
in discussion The Community / Have Your Question Answered » N00b

Hi guys…first time on this site,just a while ago i started to think about game making…didn't know there was so much about it but i want to learn anything so if you have suggestions on how to start from the very beggining because i am really a noob please share them with me. Thanks

N00b by dread n00bdread n00b, 1258533537|%e %b %Y, %H:%M %Z|agohover
Re: Hello
u9u9 1258458733|%e %b %Y, %H:%M %Z|agohover
in discussion The Community / Say Hello » Hello

Well, i think we have some tutorials over at http://playbasic.wikicomplete.info which should help you get going. Other then that just ask questions when you get stuck. The basics of a game:

  1. Load and initialize all your stuff
  2. main loop, repeat until gameover
    • read player input
    • do game logic (do collisions, move characters depending on input, etc.)
    • draw everything (the way you want it :)
  3. Clean up and quit

So, any special plans for the platformer?

Re: Hello by u9u9, 1258458733|%e %b %Y, %H:%M %Z|agohover
Hello
ErazikErazik 1258354949|%e %b %Y, %H:%M %Z|agohover
in discussion The Community / Say Hello » Hello

Hi everybody,

I've been a game nerd ever since I was 5 and planted in front of a NES with the original Mario Bros. I was designing Mario levels (on paper) by age 8 and have been toying with ideas for games ever since.

Lately I've been unemployed and looking for things to devote my time to. I'm thinking now might be a good time to get started on making some basic games (at first) until I've built up enough knowledge to make something half decent. Eventually I'd like to make my own epic style of RPG (and maybe one day MMORPG).

My biggest drawback - I know next to nothing about programming, bar what I can remember from computer studies in high school. Which is unfortunately also, next to nothing (we did a little bit in QBASIC but I was far more interested in girls and fireworks at the time).

I'm looking at putting together a basic platformer to get my head around game design. From what I can see on this website (great info by the way, thanks) PlayBasic would be a good place to start. I'm not all that worried about WHAT is going to be jumping from platform to platform at the moment, more how. Can anyone recommend some good reading to get me started?

Cheers.

Hello by ErazikErazik, 1258354949|%e %b %Y, %H:%M %Z|agohover
Re: Hello :)
u9u9 1258203185|%e %b %Y, %H:%M %Z|agohover
in discussion The Community / Say Hello » Hello :)

Hi Hamishator,

welcome to the site. You should pick up a programming language and get cracking :) Just ask lots of questions and you'll be fine.

Re: Hello :) by u9u9, 1258203185|%e %b %Y, %H:%M %Z|agohover
Hello :)
HamishatorHamishator 1257990809|%e %b %Y, %H:%M %Z|agohover
in discussion The Community / Say Hello » Hello :)

Im new and quite nooby :P I'm looking to spend a bit of time learning how to design games and program/use computers properly.

I'd like to learn how to create mods for things like civillization, turn old board games and things into working games on the computer, and eventually create a good sports game (im thinking touch footy because I love it) thats actually fun to play for more then half an hour. But really I just want to learn how to design in whatever form so that I can make whatever pops into my mind :)

This site looks awesome, everyone seems so friendly and helpful, Hopefully i can spend a bit of time here :)

Hello :) by HamishatorHamishator, 1257990809|%e %b %Y, %H:%M %Z|agohover
Re: I need some DATA.
Anonymous (94.22.10.139) 1257887951|%e %b %Y, %H:%M %Z|agohover
in discussion The Community / Coffee Table » I need some DATA.

Sure, write where you want :)

Re: I need some DATA. by Anonymous (94.22.10.139), 1257887951|%e %b %Y, %H:%M %Z|agohover
enemy line of sight
themurlocthemurloc 1257877794|%e %b %Y, %H:%M %Z|agohover
in discussion The Community / Have Your Question Answered » enemy line of sight

I'm making a platform game for a game design class in school and i want to check if an enemy is on the screen and facing the character. After that i'm going to have the enemy shoot at the character but i already know how to do that.

I have searched for tutorials on this everywhere, but they are either not detailed enough or are for creating a field of view in top-down shooters…can someone post a tutorial on this or point me to an existing tutorial on this?

I'm using Game Maker 7 btw

enemy line of sight by themurlocthemurloc, 1257877794|%e %b %Y, %H:%M %Z|agohover
Re: I need some DATA.
u9u9 1257869200|%e %b %Y, %H:%M %Z|agohover
in discussion The Community / Coffee Table » I need some DATA.

Hey EKVirtanen

sorry, i keep forgetting about this. Is it ok if i write you a post here? When i am on my "email computer" i never remember to write this mail :)

Re: I need some DATA. by u9u9, 1257869200|%e %b %Y, %H:%M %Z|agohover
NAS
u9u9 1257869136|%e %b %Y, %H:%M %Z|agohover
in discussion The Community / Coffee Table » NAS

Hi everyone. Can anyone tell me a little about NAS servers. Which ones to buy, what to look for, etc.? Do they need something special to be able to provide my coming TV with streaming movies, pictures, etc?

NAS by u9u9, 1257869136|%e %b %Y, %H:%M %Z|agohover

I'm not asking for help. per se, (I'm new, and I HAVE read the noob guides) and I just want opinions on bosses I am programming. I'm programming a game with a freind about a random dude versus hordes of zombies. It's a maze-ish game, with hazards and standard zombies that move in the cardinal directions and walls of crushing spikes and acid. I'm thinking of two good bosses to really put the challenge in. (Actual in-game names used) And it has a very cartoony vibe.

MIDBOSS: Mr. Eyeball
A giant eyeball that has many tentacle thingies that must be shot. The eye itself is invelnerable until the tentacles are shot, then you can get hits on him. He shoot one homing blast from his eye, and one homing shots ffrom each of his four tentacles.

FINAL BOSS: Zombie Generator
A simple machine that spawns zombies that run straight down. Also fires homing bullets. A moving sphere moves left and right and must be shot. Three machines do the spawning and two turrets shoot.

Trying to think of original bosses... by kraidvplasmakraidvplasma, 1257819270|%e %b %Y, %H:%M %Z|agohover

Guys, this is coming from a Game Freak & Game Programmer. So please understand that whether Zelda is an RPG means the world, and yet means nothing at all to me.

First of all, there is no way to 'miss' in zelda, there is no real developement going on. There are no status attacks, and you can't control any other characters in the game. And to add insult to injury, there is no 'Ultimate attack' to learn.

Now all of that is debatable as to whether it is a requirement in an RPG to begin with. I say that because, like all things, Games are developing beyond what we knew back when the term RPG was created (this is back in 1991 if I remember correctly). Now, i will take each point on its own and discuss them as I know them to be.

There is no 'miss'. This is also true for Fable (Xbox/Xbox360), yet Fable *IS* an RPG, albeit an Action RPG. However, in terms of the CLASSIC RPG, then there is ALWAYS a calculation as to wether you miss or hit.

Character developement. Well, sorry, there is no arguement to really put here. There is no 'developement' in the character known as Link. There is only acquisition of new weapons and tools, and that is TOTALLY against RPG rules. In that respect Zelda is no different to getting a new hat in Mario 64, getting a new weapon in Halo, or getting the final smash in Smash brothers. This doesn't make Zelda a bad series, but it doesn't make it an RPG either.

Status attacks. Every RPG I have ever played, even the home-brew, had status attacks. These were used to give more of a realistic tone to the game. Though they were not very damaging, they were annoying as hell to deal with if you were not prepared. Zelda, as series (yes I have played most, if not all titles of the series), does not have this element.

Controlling other characters. There are quite a few RPG's that do not follow this golden rule, but they have a balance to it. To start with, RPG's where you only conrtol 1 character, are always RPG's that let's you design the character yourself. In every Zelda game (the seagull in Windwaker does not count), you only control Link (or whatever his name would be in that version) and you cannot change how he looks (changing his shirt in Ocarina of time, does not constitute changing the character).

The ultimate attack. There is no 'Ultima', no Level 30 required skill, no acquire more items before unlocking… or anything else in that range. There are 'attacks' that you can unlock in various game titles under the Zelda title, but none of them become powerful enough to call Ultimate.

In conclusion, especially after the introduction of Ocerina of Time, the Zelda series has become less and less like the RPG people claim it to be, and more and more like a FPS/Action/Adventure game. (FPS, as in using the bow and shooting it in First Person View, don't argue with me!) Does any of this make Zelda titles any less fun or adictive? Not a chance! I am every bit as addicted to Twighlight Princess as I am to Ocerina of Time, or even to a Link to the Past. But this doesn't make the title an RPG. Sorry guys

Guys, this is coming from a Game Freak & Game Programmer. So please understand that whether Zelda is an RPG means the world, and yet means nothing at all to me.

First of all, there is no way to 'miss' in zelda, there is no real developement going on. There are no status attacks, and you can't control any other characters in the game. And to add insult to injury, there is no 'Ultimate attack' to learn.

Now all of that is debatable as to whether it is a requirement in an RPG to begin with. I say that because, like all things, Games are developing beyond what we knew back when the term RPG was created (this is back in 1991 if I remember correctly). Now, i will take each point on its own and discuss them as I know them to be.

There is no 'miss'. This is also true for Fable (Xbox/Xbox360), yet Fable *IS* an RPG, albeit an Action RPG. However, in terms of the CLASSIC RPG, then there is ALWAYS a calculation as to wether you miss or hit.

Character developement. Well, sorry, there is no arguement to really put here. There is no 'developement' in the character known as Link. There is only acquisition of new weapons and tools, and that is TOTALLY against RPG rules. In that respect Zelda is no different to getting a new hat in Mario 64, getting a new weapon in Halo, or getting the final smash in Smash brothers. This doesn't make Zelda a bad series, but it doesn't make it an RPG either.

Status attacks. Every RPG I have ever played, even the home-brew, had status attacks. These were used to give more of a realistic tone to the game. Though they were not very damaging, they were annoying as hell to deal with if you were not prepared. Zelda, as series (yes I have played most, if not all titles of the series), does not have this element.

Controlling other characters. There are quite a few RPG's that do not follow this golden rule, but they have a balance to it. To start with, RPG's where you only conrtol 1 character, are always RPG's that let's you design the character yourself. In every Zelda game (the seagull in Windwaker does not count), you only control Link (or whatever his name would be in that version) and you cannot change how he looks (changing his shirt in Ocarina of time, does not constitute changing the character).

The ultimate attack. There is no 'Ultima', no Level 30 required skill, no acquire more items before unlocking… or anything else in that range. There are 'attacks' that you can unlock in various game titles under the Zelda title, but none of them become powerful enough to call Ultimate.

In conclusion, especially after the introduction of Ocerina of Time, the Zelda series has become less and less like the RPG people claim it to be, and more and more like a FPS/Action/Adventure game. (FPS, as in using the bow and shooting it in First Person View, don't argue with me!) Does any of this make Zelda titles any less fun or adictive? Not a chance! I am every bit as addicted to Twighlight Princess as I am to Ocerina of Time, or even to a Link to the Past. But this doesn't make the title an RPG. Sorry guys

Take a chill pill (also posted in part 1) by Anonymous (94.209.194.82), 1257781782|%e %b %Y, %H:%M %Z|agohover

Guys, this is coming from a Game Freak & Game Programmer. So please understand that whether Zelda is an RPG means the world, and yet means nothing at all to me.

First of all, there is no way to 'miss' in zelda, there is no real developement going on. There are no status attacks, and you can't control any other characters in the game. And to add insult to injury, there is no 'Ultimate attack' to learn.

Now all of that is debatable as to whether it is a requirement in an RPG to begin with. I say that because, like all things, Games are developing beyond what we knew back when the term RPG was created (this is back in 1991 if I remember correctly). Now, i will take each point on its own and discuss them as I know them to be.

There is no 'miss'. This is also true for Fable (Xbox/Xbox360), yet Fable *IS* an RPG, albeit an Action RPG. However, in terms of the CLASSIC RPG, then there is ALWAYS a calculation as to wether you miss or hit.

Character developement. Well, sorry, there is no arguement to really put here. There is no 'developement' in the character known as Link. There is only acquisition of new weapons and tools, and that is TOTALLY against RPG rules. In that respect Zelda is no different to getting a new hat in Mario 64, getting a new weapon in Halo, or getting the final smash in Smash brothers. This doesn't make Zelda a bad series, but it doesn't make it an RPG either.

Status attacks. Every RPG I have ever played, even the home-brew, had status attacks. These were used to give more of a realistic tone to the game. Though they were not very damaging, they were annoying as hell to deal with if you were not prepared. Zelda, as series (yes I have played most, if not all titles of the series), does not have this element.

Controlling other characters. There are quite a few RPG's that do not follow this golden rule, but they have a balance to it. To start with, RPG's where you only conrtol 1 character, are always RPG's that let's you design the character yourself. In every Zelda game (the seagull in Windwaker does not count), you only control Link (or whatever his name would be in that version) and you cannot change how he looks (changing his shirt in Ocarina of time, does not constitute changing the character).

The ultimate attack. There is no 'Ultima', no Level 30 required skill, no acquire more items before unlocking… or anything else in that range. There are 'attacks' that you can unlock in various game titles under the Zelda title, but none of them become powerful enough to call Ultimate.

In conclusion, especially after the introduction of Ocerina of Time, the Zelda series has become less and less like the RPG people claim it to be, and more and more like a FPS/Action/Adventure game. (FPS, as in using the bow and shooting it in First Person View, don't argue with me!) Does any of this make Zelda titles any less fun or adictive? Not a chance! I am every bit as addicted to Twighlight Princess as I am to Ocerina of Time, or even to a Link to the Past. But this doesn't make the title an RPG. Sorry guys.

Take a chill pill by Anonymous (94.209.194.82), 1257780961|%e %b %Y, %H:%M %Z|agohover
Anonymous (173.161.149.172) 1257732336|%e %b %Y, %H:%M %Z|agohover
in discussion The Community / Per page discussions » Zelda is NOT an RPG II

I think you are wrong, Zelda is essentially an Action game with RPG elements. Words evolve into other meanings after awhile and RPG might have had its original meaning but as of now it certainly outlines a much bigger genre.

by Anonymous (173.161.149.172), 1257732336|%e %b %Y, %H:%M %Z|agohover