Hello,
I go by the online alias of Krete and am an active game designer currently attending a State University and studying Computer Science. I have my associates degree in media art and design, with a primary focus in game design. My computer programming knowledge is pretty limited at the moment, although I know the basics for Java, C++ and Python. Although what truly fascinates me is not the programming, artistic, story telling or business side of game design, but rather the complex series of game mechanics that create the rules and obstacles we must overcome. I'm not sure if "game design" is a term we can use to describe ourselves, because it's a term widely used by every profession is the gaming business. Still anyone understanding enough of the business I'm sure understands what I'm talking about.
In the following months I'm hoping to contribute greatly and remain an active participant in this wiki. I think wiki's are the way of the future, and since game design is still so very young, and by that I mean very little actual research has been done, I think wiki's are probably one of the best sources of information around. I've read several game-design books, and while I find them fascinating, I noticed that most are drastically incomplete and overall, under thought and missing meaning. I'm hoping that this online community of people, who share common intrests, can establish a formal forum to discover and discuss true theories in the hope of advancing game design. Perhaps I've jumped the shark. Time will tell, looking forward to becoming an active member and reading the insight others have about this hobby of mine. -Krete