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		<title>Comments for page &quot;Selling Ideas To Video Game Companies&quot;</title>
		<link>http://gamedesign.wikicomplete.info/selling-ideas-to-video-game-companies/comments/show</link>
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				<guid>http://gamedesign.wikicomplete.info/selling-ideas-to-video-game-companies/comments/show#post-14489</guid>
				<title>Re:</title>
				<link>http://gamedesign.wikicomplete.info/selling-ideas-to-video-game-companies/comments/show#post-14489</link>
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				<pubDate>Thu, 30 Jul 2009 15:05:33 +0000</pubDate>
				<wikidot:authorName>NicAdi</wikidot:authorName>				<wikidot:authorUserId>287</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p><span class="printuser avatarhover"><a href="http://www.wikicomplete.info/user:info/anonymous" ><img class="small" src="http://gamedesign.wikicomplete.info/common--images/avatars/0/0/a16.png" alt="Anonymous" style="background-image:url(http://www.wikicomplete.info/userkarma.php?u=0)" /></a><a href="http://www.wikicomplete.info/user:info/anonymous" >Anonymous</a></span>: <span style="color: gray;">To prove that,</span> <span style="color: blue;"><strong>&lt;1&gt;</strong></span> man can walk on the moon, not yet but in the future, <span style="color: blue;"><strong>&lt;2&gt;</strong></span> we just have to make a suit to withstand those heats. <span style="color: gray;">So there you have it, anything is possible.</span></p> </blockquote> <p><span style="color: blue;"><strong>&lt;1&gt;</strong></span> Excuse me, but hasn't that (i.e. the "Man on the Moon" business) already happened? Does "20<sup>th</sup> of July, 1969" and "Neil Armstrong" ring any bells?! :-O<br /> <span style="color: blue;"><strong>&lt;2&gt;</strong></span> ?!? What "heats"?! What the hell are you talking about?!?</p> 
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				<guid>http://gamedesign.wikicomplete.info/selling-ideas-to-video-game-companies/comments/show#post-14439</guid>
				<title>Re:</title>
				<link>http://gamedesign.wikicomplete.info/selling-ideas-to-video-game-companies/comments/show#post-14439</link>
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				<pubDate>Wed, 29 Jul 2009 20:26:15 +0000</pubDate>
				<wikidot:authorName>u9</wikidot:authorName>				<wikidot:authorUserId>31</wikidot:authorUserId>				<content:encoded>
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						 <p>+1 to that. A prototype is something you can sell.</p> 
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				<guid>http://gamedesign.wikicomplete.info/selling-ideas-to-video-game-companies/comments/show#post-14430</guid>
				<title>Re: Selling Ideas to Video Game comaines</title>
				<link>http://gamedesign.wikicomplete.info/selling-ideas-to-video-game-companies/comments/show#post-14430</link>
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				<pubDate>Wed, 29 Jul 2009 13:10:33 +0000</pubDate>
				<wikidot:authorName>mr glasses</wikidot:authorName>				<wikidot:authorUserId>841</wikidot:authorUserId>				<content:encoded>
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						 <p>Or just not waste that time at all and get working right now. ;)…much more efficient.</p> 
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				<guid>http://gamedesign.wikicomplete.info/selling-ideas-to-video-game-companies/comments/show#post-14426</guid>
				<title>Re:</title>
				<link>http://gamedesign.wikicomplete.info/selling-ideas-to-video-game-companies/comments/show#post-14426</link>
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				<pubDate>Wed, 29 Jul 2009 03:25:01 +0000</pubDate>
				<wikidot:authorName>NicAdi</wikidot:authorName>				<wikidot:authorUserId>287</wikidot:authorUserId>				<content:encoded>
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						 <p>Interesting your view on the concept of "God"; while I do have a sh..eepload to comment on it, I think I'm going to hold it back. For now…</p> <p>I think you're contradicting yourself; offering a prototype for sale <span style="text-decoration: underline;">is *NOT* the same as simply offering the idea</span>. You're not just saying "Hey, I've got this idea; how much would you pay me to tell you"; you're actually putting something on the table, that represents some extra work on your side, past the initial "spark"…<br /> Building a prototype means taking that original idea and developing it further; since a prototype is also generally fully functional (but not very polished), it means that you took onboard and solved at least some of the challenges arising from the actual development process, thus adding significant value to the original idea. This is the main reason why selling a prototype is *NOT THE SAME* as trying to sell just the idea behind it…</p> 
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				<guid>http://gamedesign.wikicomplete.info/selling-ideas-to-video-game-companies/comments/show#post-14425</guid>
				<title>Re: Selling Ideas to Video Game comaines</title>
				<link>http://gamedesign.wikicomplete.info/selling-ideas-to-video-game-companies/comments/show#post-14425</link>
				<description></description>
				<pubDate>Wed, 29 Jul 2009 03:14:53 +0000</pubDate>
				<wikidot:authorName>NicAdi</wikidot:authorName>				<wikidot:authorUserId>287</wikidot:authorUserId>				<content:encoded>
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						 <p>Aha… Interesting concept… And what a wonderful way to procrastinate till the End of Days, without feeling guilty ! ;-)</p> <p>But how about this:</p> <p>We are going to create a game template to assist you in developing your games.</p> <ol> <li>Open up GameMaker.</li> <li>Create an object; call it Father.</li> <li>Create a second object; call it Son and set the first object as its parent.</li> <li>Create a sprite resource; load any image you fancy into it, and rename it to HolySprite.</li> </ol> <p>Now, in the name of the Father, the Son and the HolySprite, get off your fat arse and get busy on that freakin' game you keep rambling about !!! :P</p> 
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				<guid>http://gamedesign.wikicomplete.info/selling-ideas-to-video-game-companies/comments/show#post-14417</guid>
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				<link>http://gamedesign.wikicomplete.info/selling-ideas-to-video-game-companies/comments/show#post-14417</link>
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				<pubDate>Tue, 28 Jul 2009 22:35:00 +0000</pubDate>
				<wikidot:authorName>98.17.50.24</wikidot:authorName>								<content:encoded>
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						 <p>The article said something like this.</p> <p>Selling a game idea is nearly impossible.</p> <p>That still gives a percentage of hope, you can always do something.</p> <p>To prove that, man can walk on the moon, not yet but in the future, we just have to make a suit to withstand those heats. So there you have it, anything is possible.</p> 
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				<guid>http://gamedesign.wikicomplete.info/selling-ideas-to-video-game-companies/comments/show#post-14416</guid>
				<title>(no title)</title>
				<link>http://gamedesign.wikicomplete.info/selling-ideas-to-video-game-companies/comments/show#post-14416</link>
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				<pubDate>Tue, 28 Jul 2009 22:33:18 +0000</pubDate>
				<wikidot:authorName>98.17.50.24</wikidot:authorName>								<content:encoded>
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						 <p>"God" has never helped someone with game design, he is only an agent of destruction. He created so many things that can kill you, venomous animals, storms, and he created humans, your own worst enemy.</p> <p>I think you should never ask "god" for anything, just go with what you think is right. In the end, your consiouns (the thing that can make you feel bad, just not spelled right) tells you what to do or you'll feel miserable. Not everyone has a consiouns, they are "evil".</p> <p>So, yeah, when i comes to selling ideas, you can sell ideas, be its very hard, but anything is possible. I can sell a toy design if the company thinks it is good and you have a prototype of the toy, its just how it works. First all you have to do is show a small bit of how the game would work, by making a trash level, with a programming language you know.</p> <p>If they think the game would have promise, they might buy it and make it better, they would just have to buy the idea and make it better.</p> 
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				<guid>http://gamedesign.wikicomplete.info/selling-ideas-to-video-game-companies/comments/show#post-14343</guid>
				<title>Re: Selling Ideas to Video Game comaines</title>
				<link>http://gamedesign.wikicomplete.info/selling-ideas-to-video-game-companies/comments/show#post-14343</link>
				<description></description>
				<pubDate>Mon, 27 Jul 2009 16:00:10 +0000</pubDate>
				<wikidot:authorName>mr glasses</wikidot:authorName>				<wikidot:authorUserId>841</wikidot:authorUserId>				<content:encoded>
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						 <p>aka, ask God about it, then if he says yes, do it.</p> 
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				<guid>http://gamedesign.wikicomplete.info/selling-ideas-to-video-game-companies/comments/show#post-14335</guid>
				<title>Re: Selling Ideas to Video Game comaines</title>
				<link>http://gamedesign.wikicomplete.info/selling-ideas-to-video-game-companies/comments/show#post-14335</link>
				<description></description>
				<pubDate>Mon, 27 Jul 2009 15:02:23 +0000</pubDate>
				<wikidot:authorName>NicAdi</wikidot:authorName>				<wikidot:authorUserId>287</wikidot:authorUserId>				<content:encoded>
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						 <p>Erm… WHAT ?!?</p> 
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				<guid>http://gamedesign.wikicomplete.info/selling-ideas-to-video-game-companies/comments/show#post-14327</guid>
				<title>Re: Found this article</title>
				<link>http://gamedesign.wikicomplete.info/selling-ideas-to-video-game-companies/comments/show#post-14327</link>
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				<pubDate>Mon, 27 Jul 2009 12:42:38 +0000</pubDate>
				<wikidot:authorName>mr glasses</wikidot:authorName>				<wikidot:authorUserId>841</wikidot:authorUserId>				<content:encoded>
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						 <p>interesting…. so, what if you're glutius maximous is in gear and your making a game….I think we shoul make a game marketing thread :D…<br /> anyway, actually this marketing threa would go along, or close to this one, because you just arn't going to get you're idea in the door, will will have to work hard and make it yourself. (echoing article)</p> 
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				<guid>http://gamedesign.wikicomplete.info/selling-ideas-to-video-game-companies/comments/show#post-14325</guid>
				<title>Selling Ideas to Video Game comaines</title>
				<link>http://gamedesign.wikicomplete.info/selling-ideas-to-video-game-companies/comments/show#post-14325</link>
				<description></description>
				<pubDate>Mon, 27 Jul 2009 11:49:48 +0000</pubDate>
				<wikidot:authorName>75.80.89.183</wikidot:authorName>								<content:encoded>
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						 <p>What God Has Given a Preson in Wisdom For and Idea. Cant no man stop it if it.s Gods will for you,but you must seek his guideance, though the holysprit frist and most of all and it must be in Gods timeing, Dontever go before God let him lead you to the right people and he will if you let him . Be blesed in all God gives you in your wisdom filled Ideas,</p> 
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				<guid>http://gamedesign.wikicomplete.info/selling-ideas-to-video-game-companies/comments/show#post-10534</guid>
				<title>Found this article</title>
				<link>http://gamedesign.wikicomplete.info/selling-ideas-to-video-game-companies/comments/show#post-10534</link>
				<description></description>
				<pubDate>Wed, 08 Apr 2009 00:38:25 +0000</pubDate>
				<wikidot:authorName>u9</wikidot:authorName>				<wikidot:authorUserId>31</wikidot:authorUserId>				<content:encoded>
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						 <p>I found this article where the author basically says the same thing</p> <p>Quote:</p> <blockquote> <p>The short answer is: "Great, you have an idea. Now start writing. (But, by the way, nobody will buy your idea, don't be silly!)"</p> </blockquote> <p><a href="http://www.sloperama.com/advice/idea.htm">http://www.sloperama.com/advice/idea.htm</a></p> 
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