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		<title>Space Bomber</title>
		<link>http://gamedesign.wikicomplete.info/forum/t-4417/space-bomber</link>
		<description>Posts in the discussion thread &quot;Space Bomber&quot;</description>
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				<guid>http://gamedesign.wikicomplete.info/forum/t-4417#post-16982</guid>
				<title>Re: Space Bomber</title>
				<link>http://gamedesign.wikicomplete.info/forum/t-4417/space-bomber#post-16982</link>
				<description></description>
				<pubDate>Sat, 07 Nov 2009 17:01:37 +0000</pubDate>
				<wikidot:authorName>mr glasses</wikidot:authorName>				<wikidot:authorUserId>841</wikidot:authorUserId>				<content:encoded>
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						 <p>You could try sending it only every 1/3 or 1/4 of a second and then use interpolation techniques.</p> 
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				<guid>http://gamedesign.wikicomplete.info/forum/t-4417#post-16973</guid>
				<title>Re: Space Bomber</title>
				<link>http://gamedesign.wikicomplete.info/forum/t-4417/space-bomber#post-16973</link>
				<description></description>
				<pubDate>Fri, 06 Nov 2009 23:22:07 +0000</pubDate>
				<wikidot:authorName>Linkage</wikidot:authorName>				<wikidot:authorUserId>36</wikidot:authorUserId>				<content:encoded>
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						 <p>Hm, interesting. I personally don't have that sort of problem since I don't plan on really using bullets per se in my game. But it does make me wonder how you could effectively send larger data like that over without screwing things up.</p> <p>I have also been using TCP though, if that makes any difference. I WOULD have gone for UDP, except that actually caused troubles in my server set up and so I had to stick with TCP.</p> 
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				<guid>http://gamedesign.wikicomplete.info/forum/t-4417#post-16970</guid>
				<title>Re: Space Bomber</title>
				<link>http://gamedesign.wikicomplete.info/forum/t-4417/space-bomber#post-16970</link>
				<description></description>
				<pubDate>Fri, 06 Nov 2009 19:56:05 +0000</pubDate>
				<wikidot:authorName>u9</wikidot:authorName>				<wikidot:authorUserId>31</wikidot:authorUserId>				<content:encoded>
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						 <p>Funny you guys mention this. I have already reached the limit of a UDP datagram so we now have to start looking at optimizing communications. We can no longer just "spam" the entire world to every connected player any more :) in fact my limit was bullet no. 40 :)</p> 
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				<guid>http://gamedesign.wikicomplete.info/forum/t-4417#post-16963</guid>
				<title>Re: Space Bomber</title>
				<link>http://gamedesign.wikicomplete.info/forum/t-4417/space-bomber#post-16963</link>
				<description></description>
				<pubDate>Fri, 06 Nov 2009 14:57:31 +0000</pubDate>
				<wikidot:authorName>mr glasses</wikidot:authorName>				<wikidot:authorUserId>841</wikidot:authorUserId>				<content:encoded>
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						 <p>I might work for just bullet handling though. Either way you look at it, you probably won't be able to send the bullet data in every ping.</p> 
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				<guid>http://gamedesign.wikicomplete.info/forum/t-4417#post-16961</guid>
				<title>Re: Space Bomber</title>
				<link>http://gamedesign.wikicomplete.info/forum/t-4417/space-bomber#post-16961</link>
				<description></description>
				<pubDate>Fri, 06 Nov 2009 05:16:31 +0000</pubDate>
				<wikidot:authorName>Linkage</wikidot:authorName>				<wikidot:authorUserId>36</wikidot:authorUserId>				<content:encoded>
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						 <p>From my experience with Box Chaser, yes you can. My system actually sends the gamestate over as one [12][3] array. Probably not a good idea with larger or preferably more efficient games, but it's working for my purposes so far.</p> 
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				<guid>http://gamedesign.wikicomplete.info/forum/t-4417#post-16957</guid>
				<title>Re: Space Bomber</title>
				<link>http://gamedesign.wikicomplete.info/forum/t-4417/space-bomber#post-16957</link>
				<description></description>
				<pubDate>Fri, 06 Nov 2009 02:45:20 +0000</pubDate>
				<wikidot:authorName>mr glasses</wikidot:authorName>				<wikidot:authorUserId>841</wikidot:authorUserId>				<content:encoded>
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						 <p>can you send arrays over a network in one query?</p> 
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				<guid>http://gamedesign.wikicomplete.info/forum/t-4417#post-16956</guid>
				<title>Re: Space Bomber</title>
				<link>http://gamedesign.wikicomplete.info/forum/t-4417/space-bomber#post-16956</link>
				<description></description>
				<pubDate>Fri, 06 Nov 2009 02:44:05 +0000</pubDate>
				<wikidot:authorName>mr glasses</wikidot:authorName>				<wikidot:authorUserId>841</wikidot:authorUserId>				<content:encoded>
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						 <p>finnally got it work work after having to "help CD" lol…(glad I remembered the help thing) anyway, it's cool but your thrusters arn't powerfull enough to accelearte you to escape velocity.</p> 
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				<guid>http://gamedesign.wikicomplete.info/forum/t-4417#post-16953</guid>
				<title>Re: Space Bomber</title>
				<link>http://gamedesign.wikicomplete.info/forum/t-4417/space-bomber#post-16953</link>
				<description></description>
				<pubDate>Thu, 05 Nov 2009 23:14:37 +0000</pubDate>
				<wikidot:authorName>u9</wikidot:authorName>				<wikidot:authorUserId>31</wikidot:authorUserId>				<content:encoded>
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						 <p>Thanks. Glad to get some feedback. Right now there isn't much happening. We have recently added some bullets, but they don't really do anything (except kill the network when too many are fired). So my first priority is fix that, then</p> <ul> <li>add camera view, so the world becomes bigger</li> <li>Then maybe collision between players so they bump instead of flying through</li> <li>And then bullet damage and killing each other.</li> </ul> <p>Something like that.</p> 
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				<guid>http://gamedesign.wikicomplete.info/forum/t-4417#post-16936</guid>
				<title>Re: Space Bomber</title>
				<link>http://gamedesign.wikicomplete.info/forum/t-4417/space-bomber#post-16936</link>
				<description></description>
				<pubDate>Thu, 05 Nov 2009 08:29:55 +0000</pubDate>
				<wikidot:authorName>Linkage</wikidot:authorName>				<wikidot:authorUserId>36</wikidot:authorUserId>				<content:encoded>
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						 <p>I just tested it out then. I had the same problem as Mr Glasses, the text that was appearing for me was "Address 255.255.255.255 is not valid". I then figured it might have been an address issue, so I tried "client.exe localhost" and that worked for me.</p> <p>It's pretty cool, though that gravity seems a bit strong. :P Once I got too close to a planet I'd just get stuck. :P</p> <p>So what do you think you might be working on next and stuff?</p> 
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				<guid>http://gamedesign.wikicomplete.info/forum/t-4417#post-16934</guid>
				<title>Re: Space Bomber</title>
				<link>http://gamedesign.wikicomplete.info/forum/t-4417/space-bomber#post-16934</link>
				<description></description>
				<pubDate>Thu, 05 Nov 2009 06:53:47 +0000</pubDate>
				<wikidot:authorName>u9</wikidot:authorName>				<wikidot:authorUserId>31</wikidot:authorUserId>				<content:encoded>
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						 <p>It shouldn't shut down. Are you sure you didn't press escape to close the client? Did you start the server first? Do you have a firewall installed/enabled, and if so, did it pop up with a warning when you started the server and another warning for the client?</p> <p>What was the flashing text? it should tell which server the client is trying to connect to… ah, unless you mean the text in the console window. If that is the case, try running it from the console.</p> <p>Open a console by pressing windows+r, type cmd. Then cd to the directory where you extracted the files and type client.exe. When the client exits (crashes?) you should see the text in the console.</p> <p>Let me know how it goes :)</p> 
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				<guid>http://gamedesign.wikicomplete.info/forum/t-4417#post-16929</guid>
				<title>Re: Space Bomber</title>
				<link>http://gamedesign.wikicomplete.info/forum/t-4417/space-bomber#post-16929</link>
				<description></description>
				<pubDate>Wed, 04 Nov 2009 22:35:40 +0000</pubDate>
				<wikidot:authorName>mr glasses</wikidot:authorName>				<wikidot:authorUserId>841</wikidot:authorUserId>				<content:encoded>
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						 <p>cool! and thanks. I extracted but the client never initiates the window…it just flashes a piece of text and shuts down…</p> <p>do you need the alpha channel?</p> 
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				<guid>http://gamedesign.wikicomplete.info/forum/t-4417#post-16927</guid>
				<title>Re: Space Bomber</title>
				<link>http://gamedesign.wikicomplete.info/forum/t-4417/space-bomber#post-16927</link>
				<description></description>
				<pubDate>Wed, 04 Nov 2009 19:55:06 +0000</pubDate>
				<wikidot:authorName>u9</wikidot:authorName>				<wikidot:authorUserId>31</wikidot:authorUserId>				<content:encoded>
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						 <p>Here is a zip file of the build which includes the dll files. Download this, run the server then the client and you should be "playing" in no time ;)</p> <p><a href="http://www.mediafire.com/?mlmmmzmrtdz">http://www.mediafire.com/?mlmmmzmrtdz</a></p> 
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				<guid>http://gamedesign.wikicomplete.info/forum/t-4417#post-16925</guid>
				<title>Re: Space Bomber</title>
				<link>http://gamedesign.wikicomplete.info/forum/t-4417/space-bomber#post-16925</link>
				<description></description>
				<pubDate>Wed, 04 Nov 2009 16:07:13 +0000</pubDate>
				<wikidot:authorName>u9</wikidot:authorName>				<wikidot:authorUserId>31</wikidot:authorUserId>				<content:encoded>
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						 <p>The size of the 7zip file compared to a rar file was about 66% when i compressed the DLLs. Which means it is probably close to half size of a zip file (the worst of the bunch). 7zip is the future.</p> <p>Can you download <a href="http://www.7zip.org">7zip</a>? If not, i will make a zip file available to you :) You're making graphics so it is quite important that you can try it of all people ;) I chose 7zip because there is not so much to show so i figured i would save on space.</p> <p>btw, I will include your planet in the next build! It will probably be tomorrow (Thursday evening).</p> 
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				<guid>http://gamedesign.wikicomplete.info/forum/t-4417#post-16909</guid>
				<title>Re: Space Bomber</title>
				<link>http://gamedesign.wikicomplete.info/forum/t-4417/space-bomber#post-16909</link>
				<description></description>
				<pubDate>Tue, 03 Nov 2009 22:21:56 +0000</pubDate>
				<wikidot:authorName>mr glasses</wikidot:authorName>				<wikidot:authorUserId>841</wikidot:authorUserId>				<content:encoded>
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						 <p>could you compress thsoe as .zip instead of .7z?</p> 
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				<guid>http://gamedesign.wikicomplete.info/forum/t-4417#post-16908</guid>
				<title>Re: Space Bomber</title>
				<link>http://gamedesign.wikicomplete.info/forum/t-4417/space-bomber#post-16908</link>
				<description></description>
				<pubDate>Tue, 03 Nov 2009 21:58:40 +0000</pubDate>
				<wikidot:authorName>u9</wikidot:authorName>				<wikidot:authorUserId>31</wikidot:authorUserId>				<content:encoded>
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						 <p>I added some (crappy) gravity, collision detection and response to the planets. There is also a build (finally) so if you feel like trying it out, have a go and download it from:</p> <p><a href="http://code.google.com/p/spacebomber/downloads/list">http://code.google.com/p/spacebomber/downloads/list</a></p> <p>There is a separate download which contains all the SFML dll files which either have to be installed, or put in the same directory as the executable.</p> <p>Let me know how it goes :)</p> 
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				<guid>http://gamedesign.wikicomplete.info/forum/t-4417#post-16852</guid>
				<title>Re: Space Bomber</title>
				<link>http://gamedesign.wikicomplete.info/forum/t-4417/space-bomber#post-16852</link>
				<description></description>
				<pubDate>Sun, 01 Nov 2009 23:22:58 +0000</pubDate>
				<wikidot:authorName>mr glasses</wikidot:authorName>				<wikidot:authorUserId>841</wikidot:authorUserId>				<content:encoded>
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						 <p>looks cool! I can't wait till you make the roolms bugger and add in a camera (view)</p> 
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				<guid>http://gamedesign.wikicomplete.info/forum/t-4417#post-16851</guid>
				<title>Re: Space Bomber</title>
				<link>http://gamedesign.wikicomplete.info/forum/t-4417/space-bomber#post-16851</link>
				<description></description>
				<pubDate>Sun, 01 Nov 2009 23:11:08 +0000</pubDate>
				<wikidot:authorName>u9</wikidot:authorName>				<wikidot:authorUserId>31</wikidot:authorUserId>				<content:encoded>
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						 <p>Blog update. I have now converted the commands sent from clients into spaceship movements. Planet rotates and you can now fly around with the spaceship when you connect. You will also see the other players flying around.</p> <p>Here is a demo where i connect two clients and fly with both of them</p> <p><a href="http://www.screentoaster.com/watch/stV0JXS0FIR1xYQVxaX1pbUF5d/space_bomber_first_movements">http://www.screentoaster.com/watch/stV0JXS0FIR1xYQVxaX1pbUF5d/space_bomber_first_movements</a></p> 
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				<guid>http://gamedesign.wikicomplete.info/forum/t-4417#post-16850</guid>
				<title>Re: Space Bomber</title>
				<link>http://gamedesign.wikicomplete.info/forum/t-4417/space-bomber#post-16850</link>
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				<pubDate>Sun, 01 Nov 2009 23:09:28 +0000</pubDate>
				<wikidot:authorName>mr glasses</wikidot:authorName>				<wikidot:authorUserId>841</wikidot:authorUserId>				<content:encoded>
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						 <p>thanks :)</p> <p>hmmm… seperating the red glow out would be easy, but making it so you can make it rotate and maintain the lighting will be extreamly tricky…..is that what you wanted to do?</p> 
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				<guid>http://gamedesign.wikicomplete.info/forum/t-4417#post-16848</guid>
				<title>Re: Space Bomber</title>
				<link>http://gamedesign.wikicomplete.info/forum/t-4417/space-bomber#post-16848</link>
				<description></description>
				<pubDate>Sun, 01 Nov 2009 23:04:27 +0000</pubDate>
				<wikidot:authorName>u9</wikidot:authorName>				<wikidot:authorUserId>31</wikidot:authorUserId>				<content:encoded>
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						 <p>This looks really good. It gives me an idea. Can i get the red atmosphere effect as a separate image. That way i can slowly rotate the planet while the atmosphere (source of light) stays the same… i think it will look awesome!</p> <p>Maybe i need the atmosphere as red on transparent, so to speak, so that it is see-through. We should really do some experiments. I want to do something similar with the ships so the players can have different colors.</p> 
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				<guid>http://gamedesign.wikicomplete.info/forum/t-4417#post-16846</guid>
				<title>Re: Space Bomber</title>
				<link>http://gamedesign.wikicomplete.info/forum/t-4417/space-bomber#post-16846</link>
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				<pubDate>Sun, 01 Nov 2009 21:59:17 +0000</pubDate>
				<wikidot:authorName>mr glasses</wikidot:authorName>				<wikidot:authorUserId>841</wikidot:authorUserId>				<content:encoded>
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						 <p>Here is a planet that I cooked up for this project. suggestions for future makes? (I can also send you a version with the alpha channle if oyu would like)</p> <img src="http://chees-eink.ismywebsite.com/images/planets/stone_planet.png" alt="stone_planet.png" class="image" />
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