A Good Spy's Last Day Design Document
Introduction
In One Sentence
The player is a framed spy who must survive as long as he can against continuous waves of enemies.
Abstract
A Good Spy's Last Day is a 2D arcade game similar to Spy Hunter.
Plot
The player's character (still unnamed) has been framed for a (as yet undecided crime). He's now a marked man trying to get away from his former agency and survive ambush attacks from the enemy spy agency. Naturally, because this is is an arcade game, there is only one way for the game to end — in the unfortunate death of the player object.
Game Flow
Scoring
Positive Scoring
The player scores :
- for every second the player object remains alive
- for every enemy killed
Negative Scoring
An amount is subtracted from the player's score :
- everytime the player kills an civilian vehicle.
Game Screens
Game Screen 1
Game Screen 2
Controls
| Keyboard | Mouse | |||
|---|---|---|---|---|
| Key | Does | Mouse | Does | |
| W_KEY | Fires forwards. | |||
| A_KEY | Fires left. | |||
| S_KEY | Fires backwards, lays landmine. | |||
| D_KEY | Fires right. | |||
| SPACE | Change gears from high to low. | |||
Graphics
| Categories: Game Design Documents |
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